— Drew Karpyshyn, "Here's Why Mass Effect's Villains Were So Excellent". In the Mass Effect universe, the ultimate antagonists are the Reapers, a science-fiction take on Lovecraftian monsters. The Reapers Are Dead Mass Effect 4 seems to confirm that the Destroy ending to Mass Effect 3 is canon. The Reapers are the original creators of the Citadel and the mass relay network. When Sovereign decided it was time to begin the cycle again, the keepers ignored the order. The Reapers had anticipated this eventuality. One armament common with the various subtypes is a powerful "magnetohydrodynamic" weapon which ejects a stream of molten metal at a fraction of the speed of light, capable of tearing through a cruiser in a single sustained burst. Mass Effect 2 introduced several variants of the husk unit: these include the scion, made up of several husks strung together in a grotesque manner, and the praetorian, a large monstrosity designed with numerous Husk heads visible inside its chest cavity to add a horrific and menacing feel. They respond accordingly by seizing the station and placing it in orbit of Earth. The Protheans had attempted to build the weapon 50,000 years prior, but had failed. EDI speculates that this is the Reaper equivalent of reproduction. Although they spend most of the first two games operating in the shadows and only reveal themselves gradually, the … After the quarians began assaulting the geth in a bid to reclaim their homeworld, the geth sought the aid of the Reapers, receiving upgrades and greater fighting ability at the cost of their free will. At first, it was presumed to be Saren's flagship by those who encountered it; Sovereign did act as transport for the rogue Spectre and his minions. Henry Lawson runs a refugee camp called Sanctuary on Horizon to study indoctrination.  In this level, Commander Shepard has been tasked with investigating the loss of contact with Cerberus scientists analyzing the Reaper's remains, which is adrift in space. They hibernate there, dormant for fifty thousand years at a time, before they are given the signal to return. In this ending, Shepard destroyed all synthetic life, including the Reapers. The largest known Reaper ships essentially copied the Leviathan form while the smaller ones diverge to varying degrees. Not everyone dismissed Shepard's warning, it seems. The Catalyst eventually came to a conclusion that conflict is inevitable, and decided to achieve this by harvesting organic civilizations at their peak, shortly before they are responsible for their own downfalls, and absorbing their genetic material into new lifeforms that it can maintain and preserve forever. Take your favorite fandoms with you and never miss a beat.  Watts admitted that the art team struggled to finalize the creature's visual design based on Hudson's ideas; multiple concept drawings including one resembling a giant human fetus was considered but discarded for not being adequately threatening, and that last minute modifications to the final iteration were still necessary in order to fulfill the "level of creepiness" and combat requirements desired for the boss fight. , According to the developers, the challenge of providing a unique look for these creatures inspired a wide variety of concept pieces, though some were eventually abandoned due to animation concerns, and certain enemy units that did not come with details on how it looked or how it fought were often repurposed for later content; for example, the praetorian's design is finalized to be floating instead of walking as it needed to be inserted into combat levels where the player could be attacked from above while taking cover. For long-range offensives they usually outfit their husks with integral weaponry, although Reapers have been known to also manufacture handheld weapons like the Reaper Blackstar. This course of events would prompt Admiral Hackett to send Commander Shepard (or Alliance assets) to rescue Dr. Kenson and see what she was up to. Reapers and their technology have been observed to exert a disturbing influence on organic beings. The Crucible deactivates, and the Reapers go on to complete their purge of the galaxy, continuing the cycle for at least one more iteration. The immortal race of sentient starships allegedly waiting in dark space. Further into the war, the Reapers become involved in the geth-quarian conflict. The Reapers, also known as the Old Machines by the Geth, are an ancient race of gigantic living spaceships and the main antagonists of the Mass Effect trilogy. Available information suggests that a single race is harvested during each cycle to produce Reaper Capital Ships; it appears that other space-faring races harvested during the cycle are used to produce Destroyer-class Reapers. The Reapers and their technology are capable of brainwashing organic life through a mind control process called indoctrination. Mass Effect 3 is set within the Milky Way Galaxy in 2186, where civilization is invaded by a highly advanced machine race of synthetic-organic starships known as Reapers. Aside from their formidable firepower and indoctrination, Reapers are also capable of mustering up their own ground forces to attack their enemies: husks. In the first game, Sovereign is first sighted taking off to space when Shepard's team arrives at a settlement in the human colony of Eden Prime. Mass Effect 3's Leviathan DLC reveal that the Reapers' origins began more than one billion years before the events of the Mass Effect series, when the Milky Way galaxy were controlled by a species called the Leviathans.  Stacey Henley from The Courier said the husks are much more sinister and horrifying then the typical idea of a zombie with rotting flesh, as it represents "the notion of our bodies deleting themselves cell by cell and adding cybernetics in their place". The scientists succeeded, but could not do anything about their own population numbers, so they still died out along with the rest of their race.  To reinforce the idea that its construction is incomplete, the team exposed a lot more of the Reaper-Human Larva's interior components and structures. This greatly complicated matters for Sovereign. An untold number of years later, an unknown adult female and child are speaking of the archives that were stored in one of Liara T'Soni's time capsules. Unfortunately for the Reapers, Shepard convinces the Leviathans to aid in the galaxy's fight. This indoctrination is permanent, almost impossible to subvert, and is one of the most insidious weapons of the Reapers.  When the Reaper fleet is revealed in dark space, they are shown to all share the same basic design, but with great diversity in limb number, shape and orientation, some with extended heads and others having multiple glowing lights. These giant machines are ancient; their true name is unknown. Within the series, the Reapers cause galactic-level mass extinctions every fifty thousand years. - Sovereign. In Mass Effect 1, it took two whole fleets to destroy a single Reaper, and even then, it took outside intervention (destruction of Saren's Sovereign-possessed husk) to make it vulnerable. A Reaper's indoctrination field can remain active even if it is largely disabled and incapable of action. Dreadnought, several times the size of any known vessel – even dwarfing massive... 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